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Best Skeletons Card Evolution Decks – TheFantasyTimes

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By Nikita Gambhir

Best Skeletons Card Evolution Decks



With the introduction of the Card Evolution update, Skeletons in Clash Royale have undergone a significant transformation. Previously known for their lack of damage, Skeletons are now effective defense units capable of quickly eliminating powerful opposing cards. They now function similarly to Skeleton Army but with reduced Elixir usage.

Despite their Cycle number of 3, which means their evolved version appears a bit later in the game, Skeletons can still be a valuable asset if used strategically in the right deck. By spending just a few Elixirs, you can deny costly attacks and effectively defend your towers.

If you’re interested in incorporating this evolved unit into your deck, let’s take a look at some recommended builds:

1. Lava Army Skeletons (Elixir 1)
– Lava Hound (Elixir 7)
– Bandit (Elixir 3)
– Mother Witch (Elixir 4)
– Poison (Elixir 4)
– Ice Wizard (Elixir 3)
– Ram Rider (Elixir 5)
– Freeze (Elixir 4)
– Average Elixir Cost: 3.9

Although Lava Hound is not the most effective card in Clash Royale, its high health makes it a great distraction for opposing troops. Deploy the Lava Hound at the far end of your side and wait for it to cross the bridge before deploying the Ram Rider. Use freeze strategically to support their push. Skeletons, Ice Wizards, and Mother Witch are best saved for counter-attacks.

2. Elite Collector Skeletons (Elixir 1)
– Skeleton Dragons (Elixir 4)
– Elite Barbarians (Elixir 6)
– Tesla Tower (Elixir 4)
– Knight (Elixir 3)
– Elixir Collector (Elixir 6)
– Furnace (Elixir 4)
– Battle Healer (Elixir 4)
– Average Elixir Cost: 4.0

This deck is most effective in the Double Elixir phase. Deploy Elixir Collectors whenever possible to gain an advantage over your opponent. Utilize Elite Barbarians, Battle Healer, and Skeleton Dragons as your main attacking force.

3. Mighty Cannons Skeletons (Elixir 1)
– Cannon Cart (Elixir 5)
– Zappies (Elixir 4)
– Bomb Tower (Elixir 4)
– Flying Machine (Elixir 4)
– Spear Goblins (Elixir 2)
– Goblins (Elixir 2)
– Bats (Elixir 2)
– Average Elixir Cost: 3.0

In this deck, Cannonballs play a significant role in dealing damage. Combine Flying Machine and Cannon Cart to eliminate ground and aerial troops quickly. Use Bats and Goblins to counter spam units. Bomb Tower provides additional distraction and damage to protect your towers.

4. Brave Defenders Skeletons (Elixir 1)
– Phoenix (Elixir 4)
– Fireball (Elixir 4)
– Electro Wizard (Elixir 4)
– Baby Dragon (Elixir 4)
– Tesla Tower (Elixir 4)
– Valkyrie (Elixir 4)
– Knight (Elixir 3)
– Average Elixir Cost: 3.5

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This deck focuses on defense and counter-attacks. Use Fireball to primarily damage crown towers. Valkyrie and Knight counter ground pushes, while Baby Dragon and Phoenix handle aerial threats. Tesla Tower is essential for stopping rushing units like the Hog Rider. Electro Wizard can also slow down enemy forces. Skeletons are useful for distraction and taking down large troops.

5. Golden Gang Skeletons (Elixir 1)
– Golden Knight (Elixir 4)
– Princess (Elixir 3)
– Lumberjack (Elixir 4)
– Magic Archer (Elixir 4)
– Barbarian Barrel (Elixir 2)
– Poison (Elixir 4)
– Skeleton Army (Elixir 3)
– Average Elixir Cost: 3.1

This deck offers a balanced approach to both attack and defense. It includes air clearance, strong ground damage dealers, options to counter spam units, and a spell to damage troops and crown towers. Deploy Lumberjack first, followed by Golden Knight and Magic Archer for an effective attack. Use Poison strategically to prevent the opponent from spawning spam units. Deploy Skeletons alongside Magic Archer if they are in their evolved form.

By utilizing these decks, you can make the most of the Skeletons’ newfound effectiveness and create powerful strategies in Clash Royale.

As one of the low-cost cards in Clash Royale, Skeletons were never decent damage dealers, but with the Card Evolution update things have changed a lot for this unit. Skeletons can now be considered effective defense units that can get rid of giant opposing cards pretty fast, acting more like Skeleton Army but with less Elixir usage.


RELATED:Clash Royale: Best Firecracker Card Evolution Decks

Although Skeletons have a Cycle number of 3, which makes their evolved version appear a bit late, if you pack it with the right deck and use it wisely, you can deny a costly attack by spending just a few Elixirs. If you are interested in using this new evolved unit in your builds, then let’s take a look at the decks.



5 Lava Army

SK Lava
  • Skeletons
    (Elixir 1)

  • Lava Hound
    (Elixir 7)

  • Bandit
    (Elixir 3)

  • Mother Witch
    (Elixir 4)

  • Poison
    (Elixir 4)

  • Ice Wizard
    (Elixir 3)

  • Ram Rider
    (Elixir 5)

  • Freeze
    (Elixir 4)

  • Average Elixir Cost: 3.9

Although Lava Hound is still one of the least effective cards in Clash Royale, the unit’s significantly large health bar makes it a great distraction for the opposing troops, letting your other cards do their job pretty easily. Spending 7 Elixir for a distraction doesn’t sound like an economic decision, which is why you should always save this giant dragon for the Double Elixir phase.

So, you need to deploy your Lava Hound at the far end of your side, and once it passes over the bridge, deploy Ram Rider behind the bridge. Now, you should look for the perfect time to drop freeze and let the pushing duo complete their job in peace. Skeletons, Ice Wizards, and Mother Witch are best to be saved for any possible counter-attack.

4 Elite Collector

SK1
  • Skeletons
    (Elixir 1)

  • Skeleton Dragons
    (Elixir 4)

  • Elite Barbarians
    (Elixir 6)

  • Tesla Tower
    (Elixir 4)

  • Knight
    (Elixir 3)

  • Elixir Collector
    (Elixir 6)

  • Furnace
    (Elixir 4)

  • Battle Healer
    (Elixir 4)

  • Average Elixir Cost: 4.0

Once again, we have a deck here that serves best when you use its full attacking force in the Double Elixir phase. That being said, we do advise you to deploy an Elixir Collector whenever your Elixir bank is full unless you are facing a big push by the opponent.

Building the Elixir Collectors earlier in the game will prove its benefits in the Double Elixir phase, when you will have a significant edge over your opponent, allowing you to deploy Elite Barbarians, Battle Healer, and Skeleton Dragons as your crushing team to push forward.

3 Mighty Cannons

SK Can
  • Skeletons
    (Elixir 1)

  • Cannon Cart
    (Elixir 5)

  • Zappies
    (Elixir 4)

  • Bomb Tower
    (Elixir 4)

  • Flying Machine
    (Elixir 4)

  • Spear Goblins
    (Elixir 2)

  • Goblins
    (Elixir 2)

  • Bats
    (Elixir 2)

  • Average Elixir Cost: 3.0

Cannonballs are pretty strong in Clash Royale no matter who or what shoots them. Both Flying Machine and Cannon Cart are strong damage dealers, and when coupled together, they can wipe out any ground or aerial troops quite fast — except for spam units. But don’t worry! That’s why we have Bats and Goblins packed in this deck.

RELATED: Clash Royale: Best Boat Defense Decks

Regarding the number of spam units this deck offers, you can have a significantly strong attack or defense based on the situation. If you deploy Goblins, Bats, and Skeletons with Zappies, you can defeat any high-cost troop in a blink of an eye, while Bomb Tower can provide more distraction and deal more damage to keep your crown towers safe.

2 Brave Defenders

SK Pho
  • Skeletons
    (Elixir 1)

  • Phoenix
    (Elixir 4)

  • Fireball
    (Elixir 4)

  • Electro Wizard
    (Elixir 4)

  • Baby Dragon
    (Elixir 4)

  • Tesla Tower
    (Elixir 4)

  • Valkyrie
    (Elixir 4)

  • Knight
    (Elixir 3)

  • Average Elixir Cost: 3.5

We have mostly talked about all-out-attack decks so far, but this one is a completely different approach to using the potential power of Skeletons. This is a defense-focused deck where you will get to spend most of your time neutralizing the opponent’s attacks and then focus on fast and economic counter-attacks.

It might sound a bit surprising, but you need to use your Fireball to damage the crown towers mostly, while Valkyrie and Knight deny ground pushes and Baby Dragon and Phoenix clear the aerial threats. Tesla Tower is quite an important building to stop rushing units such as Hog Rider. Electro Wizard is also an additional option to slow down rushing forces. Skeletons could be quite beneficial in this deck to distract the enemies in their original form and kill giant troops in their evolved version.

1 Golden Gang

SK Gold
  • Skeletons
    (Elixir 1)

  • Golden Knight
    (Elixir 4)

  • Princess
    (Elixir 3)

  • Lumberjack
    (Elixir 4)

  • Magic Archer
    (Elixir 4)

  • Barbarian Barrel
    (Elixir 2)

  • Poison
    (Elixir 4)

  • Skeleton Army
    (Elixir 3)

  • Average Elixir Cost: 3.1

Looking for a balance between attack and defense? This deck offers anything that you may need to overcome your opponent. Solid air clearance, strong damage dealers on the ground, effective options to get rid of spam units, and a spell to deal damage to both troops and crown towers.

While it does depend on the situation you are facing, one of the best attacking scenarios is to send Lumberjack forward, and once he is engaged in battle, deploy Golden Knight and Magic Archer behind him to begin the real attack. Poison is quite crucial here to avoid the opponent from spawning any spam unit in the area of engagement. In case your Skeletons are in the evolved form, you need to deploy them at the same time you deployed Magic Archer.

NEXT:Clash Royale: Best Barbarians Card Evolution Decks

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