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Diablo 4 Update Buffs All 5 Classes – TheFantasyTimes

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By Nikita Gambhir

Diablo 4 Update Buffs All 5 Classes



Blizzard has released patch 1.0.3 for Diablo 4, which includes a range of buffs for all five classes. These changes were made in response to feedback from players who felt that the Basic Skills in the game were not impactful enough. Blizzard hopes that the changes will make all class builds feel powerful without altering the relationships between Diablo 4’s Skills.

The update includes significant damage increases for all of Diablo 4’s offensive Skills. For example, the Barbarian’s Bounding Slam now has a base damage of 112%, up from 75%. The Druid’s Hurricane and Lacerate have increased from 97.5% to 134%, and the Necromancer’s Bone Spikes have gone from 80% to 120%. The Rogue’s Volley ability sees its base damage go up from 70% to 105%, while Heartseeker’s primary damage increases from 30% to 75%. The Sorcerer’s Lightning Spear has seen its maximum damage increase from 100% to 160%. Defensive buffs have also been improved, and the duration and success chance for Skills have been increased.

The Legendary Aspects in Diablo 4 have also been improved, and Skills that generate class-specific resources like Fury and Spirit now produce more of that resource. The update includes bug fixes for issues such as players being unable to complete certain quests and dungeons, and equipment with socketed Gems not being mass-salvaged.

Blizzard released Diablo 4 on June 6 to mostly positive reviews, with critics praising the game’s storytelling, combat, and world design. However, some reviewers and fans were disappointed in Diablo 4’s procedurally generated dungeons. Some fans also had misgivings about the new game’s live-service model, though it has not been as controversial as the Diablo: Immortal mobile game.

Overall, the changes made in patch 1.0.3 should address many of the concerns that players had with Diablo 4. Blizzard has taken player feedback to heart and made significant improvements to the game, which should make all class builds feel more powerful.

Blizzard releases patch 1.0.3 for Diablo 4, providing a range of buffs for all five classes in response to player feedback. Blizzard hopes these changes will help make all class builds feel powerful without significantly altering the relationships between Diablo 4‘s Skills.



Blizzard released Diablo 4 on June 6 to mostly positive reviews. Some critics praised the game’s storytelling, combat, and world design, feeling like it was a significant evolution of the series. However, the game hasn’t escaped harsher criticisms, with some reviewers and fans feeling disappointed in Diablo 4‘s procedurally generated dungeons. Some fans also have misgivings about the new game’s live-service model, though it so far hasn’t been quite as controversial as the Diablo: Immortal mobile game.

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Another source of criticism is that many players felt like Diablo 4‘s Basic Skills weren’t impactful enough. Blizzard seems to have taken this feedback to heart, with the rebalances included in Diablo 4‘s patch 1.0.3 making each class’s Basic Skills more powerful. However, developers clarified that these changes would not fundamentally alter the relationship between Basic Skills and Core Skills. The update hasn’t forgotten the Core Skills either, with each of them also receiving a significant buff.

Diablo 4 Classes around campfire

All five of Diablo 4‘s classes will see their abilities doing more damage from now on. Significant increases include the base damage for the Barbarian’s Bounding Slam, which went from 75% to 112%. The Druid’s Hurricane and Lacerate increased from 97.5% to 134% and 97.5% to 134%, while the Necromancer’s Bone Spikes went from 80% to 120%. The Rogue’s Volley ability sees its base damage go up from 70% to 105%, while Heartseeker’s primary damage goes up from 30% to 75%, in addition to a more minor increase to the ability’s base damage. Finally, the Sorcerer sees their Lightning Spear’s maximum damage increase from 100% to 160%.

Those are just a few major examples, as all of Diablo 4‘s offensive Skills had their damage increased in patch 1.0.3. The new update also improves defensive buffs, reduces cooldowns, and increases duration and success chance for Skills that have them. These changes apply to the Legendary Aspects that Diablo 4 players can apply to their gear. Finally, Skills that generate class-specific resources like Fury and Spirit now produce more of that resource.

This is only a brief overview of how patch 1.0.3 improves each of Diablo 4‘s classes, as the changes are too numerous to describe them all in detail. Hopefully, these changes to Diablo 4‘s Skills, in addition to the other fixes and adjustments in update 1.0.3, are enough to address many players’ concerns.

Bug Fixes

Dungeons, Events, and other Activities

  • Fixed an issue where players couldn’t engage with the Dead Man’s Dredge dungeon boss.
  • Fixed an issue where certain Whispers couldn’t be completed.
  • Fixed an issue where the Those Who Call the Storm event wouldn’t register as completed.
  • Fixed an issue where the Those Who Call the Storm event would place a permanent de-buff on the player that would gradually drain health.
  • Fixed an issue where enemies could spawn behind the Sealed door in the Cultist Refuge dungeon, blocking dungeon progression.
  • Fixed an issue where characters could be damaged and killed during the Stronghold completion cutscene. (Not the valiant triumph we planned)
  • Fixed an issue where the level 100 Pinnacle Boss would appear again with no health bar if killed during a specific phase.
  • Fixed an issue where progression could be blocked in the Fallen Temple Capstone Dungeon.
  • Fixed an issue that resulted in a crash or freeze if players entered the Untamed Thicket dungeon during the Fangs of Corruption quest.

Gameplay Fixes

  • Fixed an issue where the Insatiable Fury and Mad Wolf’s Glee items prevented Druids from transforming into the Werebear or Werewolf Forms.
  • Fixed an issue where Spider Host enemies would remain upright after exploding and dying.
  • Fixed an issue where equipment with socketed Gems couldn’t be mass-salvaged.
  • Fixed an issue where players were unable to teleport to Cerrigar while in the Cerrigar and Cerrigar Outskirts subregions.
  • Fixed an issue where Corpse Tendrils would cause the corpse visual to disappear.
  • Fixed an issue where the camera would not zoom out when joining a World Boss encounter.
  • Fixed an issue where Barbarian players would get stuck between Bone Walls after using Charge.
  • Fixed an issue where Rogue players would remain invisible to other players after using the Concealment Skill in Fields of Hatred.
  • Fixed an issue where Airidah’s tornados would cause the player to be stuck in a knockback state if hit by multiple tornados at once.
  • Fixed an issue where pressing any button on controller while Dazed would halt all player input.
  • Fixed an issue where Caches with World Tier conditions could be brought into higher World Tiers and provide rewards for that world tier.
  • Fixed an issue where the Skeleton Warrior upgrade for increasing Thorns damage was not properly applying.
  • Fixed an issue where the Burning Instinct power on the Sorcerer Paragon board did not account for Base Critical Damage in its damage calculation.
  • Fixed an issue where the player could move in-game during the Leave Game countdown.

Local Co-Op

  • Fixed an issue where the second player that closes the Region Progress menu would be locked in the World Map during Local Co-Op play.
  • Fixed an issue where some quests would not properly progress for all players in Local Co-Op play.
  • Fixed an issue where the preview slot for item upgrades would only display for Player 1 during Local Co-Op play.
  • Fixed an issue where buttons in the store would become un-interactable for player 2 during Local Co-Op play.
  • Fixed an issue where targeting the same enemy would show different health bars for each player during Local Co-Op Play.
  • Fixed an issue where the Spirit Boons menu couldn’t be closed by player 2 if player 1 had it open during Local Co-Op play.
  • Fixed an issue where the remaining player would not be able to move on their mount if the other player exited the game during Local Co-Op play.

Quests

  • Fixed an issue where the NPC Lacthan could duplicate during multiple quests.
  • Fixed an issue where progression of the Malign Devotion quest could become blocked if the player left the cellar as Lakren started to stand up.
  • Fixed an issue where players would have their progression in the Apex of Misery quest blocked if they teleported away and back during the Destroy the Risen Remains objective.
  • Fixed an issue where the player character would get blocked if they sat on a chair to talk to a NPC during the Demon Ledger quest.
  • Fixed an issue where Brol and Mother’s chosen would move oddly during the eavesdropping cutscene if the player was near the broken wall.
  • Players may now re-enter the boss area after the Follower has joined them during the Storming the Gates quest.
  • Fixed an issue where the Illusion Woods Statue could become un-interactable during the Wayward quest.
  • Fixed an issue where the True Potential Rogue Class Quest sometimes couldn’t properly be completed.

UI

  • Fixed an issue where Chat could be expanded even when the Chat is not visible.
  • Fixed an issue where a party member’s HP bar would appear to be 0 if they left the vicinity of their party while not at full health.
  • Fixed an issue where the “GPU not Supported” message would display broken text.
  • Fixed an issue where the particles for Druid’s Spirit Boons would persist after closing the associated menu.
  • Fixed an issue on Xbox Consoles where the cross-network play notification would display in-game even if cross-network play was disabled.
  • Fixed an issue that displayed an empty notification to new players when world bosses appeared.
  • Fixed an issue where the Potion Upgrade icon would be missing when playing with a controller.
  • Fixed an issue where the Town Portal progress bar would be visible while in menus.
  • Fixed an issue on PC where the Tab key would not open the Map if the Materials panel was open.
  • Fixed an issue where the Spur ability for mounts would display as “Not yet learned.”
  • Fixed an issue where the Linked Item menu would persist on screen when switching between Keyboard & Mouse input and Controller input.
  • Fixed an issue where players would receive improper messaging when undoing the deletion of a Hardcore character.
  • Fixed an issue where the Interact wheel prompt would appear over vases near the Fate’s Retreat Waypoint.
  • Fixed an issue where the Socket button would persist if the player swapped tabs.
  • Fixed multiple instances where Pins on the map from either a quest or the player would not function properly.
  • Fixed multiple instances across a variety of menus where text wouldn’t display properly.
  • Fixed multiple issues with health bars not displaying accurately during PvP activities.
  • Various other improvements to the UI experience.
  • Various localization fixes.
  • Fixed an issue where the Purveyor of Curiosities’ menu would erroneously display item quality on some items (this didn’t affect what item quality was available to gamble for).

Miscellaneous

  • Fixed an issue where users couldn’t create a Clan when their language was set to Russian or Spanish.
  • Fixed an issue where the Shop would not properly load if the player dies while in Checkout.
  • Fixed an issue where multiple cutscenes would not play if the player engaged with them when in a party of 3 or more players on Xbox Series S, Xbox One, and PlayStation 4.
  • Fixed an issue where the Randomize Look and Swap Body Type actions in the Shop didn’t function when viewing Cosmetic Armor.
  • Fixed an issue where the PlayStation 5 screen reader wouldn’t function properly.
  • Fixed an issue where emotes from the Shop would not always function when used with a controller.
  • Fixed an issue where the Player character’s eye would display improperly during the Lorath’s cabin cutscene in the Prologue.
  • Various stability, performance, and visual improvements across all platforms.
  • Fixed an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game.

Gameplay Adjustments

Experience Rewards

  • Significantly increased the experience awarded for completing Nightmare Dungeons.
  • Significantly increased the experience gained from killing monsters in Nightmare Dungeons.
  • Helltide chests now provide substantially more bonus experience when opened.
  • Significantly increased rewarded experience from completing individual Whispers across the board.
  • Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.

General

  • The Helltide Roaming bosses will now more consistently drop higher quality loot.
  • Players can now teleport to their Nightmare Dungeon directly through the map.
  • Weekly bonus caches from world bosses no longer have a level requirement for opening.

Developer’s Note: We are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season 1.

Balance Changes

Developer’s Note: We’re continuing our efforts to make all Class builds feel fun and powerful with another round of balance updates. In particular, we have seen community feedback stating that Basic Skills aren’t impactful enough in combat. These changes will not change the fundamental relationship between Basic Skills and Core Skills, but we hope that they help smooth out the leveling experience while we explore additional ways to strengthen them. We are also increasing the power of some Skills that players feel are lagging behind their peers. As we look forward to future updates, we’re monitoring other heavily discussed topics, such as Minion survivability and build parity. Please keep sending us your feedback, and we’ll see you in Sanctuary!


Barbarian

Skills

Lunging Strike

  • Base damage increased from 30% to 33%.
  • Fury generated increased from 9 to 10.

Bash

  • Fury generated increased from 10 to 11.
  • Enhanced Bash’s Fortify increased from 10% to 20%.

Frenzy

  • Base damage increased from 20% to 22%.

Flay

  • Bleeding base damage increased from 36% to 40%.
  • Fury generated increased from 9 to 10.
  • Enhanced Flay’s Vulnerable chance increased from 10% to 15%.

Double Swing

  • Base damage increased from 36% to 40%.

Kick

  • Cooldown reduced from 17 to 13 seconds.
  • Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%.

Charge

  • Enhanced Charge’s base damage dealt to enemies Knocked Back into terrain increased from 15% to 30%.

Leap

  • Mighty Leap Slow increased from 50% to 70%.

Iron Skin

  • Enhanced Iron Skin’s Barrier increased from 10% to 20% of Maximum Life.

Call of the Ancients

  • Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%.

Iron Maelstrom

  • Cooldown reduced from 60 to 45 seconds.
  • Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%.
  • Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%.

Bounding Slam

  • Base damage increased from 75% to 112%.

Legendary Aspects

Developer’s Note: The below includes changes to flat damage Legendary Aspects. These effects scale with Item Power. For example, at 820 Item Power Bul-Kathos’ Earthquake increases from 1747-3404 to 2687-3717 damage.

Bul-Kathos

  • Earthquake flat damage increased from .39-.76 to .6-.83.

Earthquake

  • Earthquake flat damage increased from .39-.76 to .6-.83.

Dust Devil’s

  • Dust Devil flat damage increased from .16-.25 to .22-.32.

Windlasher

  • Dust Devil flat damage increased from .16-.25 to .22-.32.

Devilish

  • Dust Devil flat damage increased from .20-.36 to .24-.38.

Iron Warrior

  • Damage Reduction increased from 10-20% to 15-25%.

Items

Overkill

  • Damage increased from 16%-30% to 24-38%.

Hellhammer

  • Flat damage increased from .3-.5 to .6-.8.

Druid

Skills

Earthspike

  • Base damage increased from 16% to 17%.
  • Spirit generated increased from 10 to 11.
  • Fierce Earthspike Fortify increased from 4% to 8%.

Wind Shear

  • Base damage increased from 17% to 18%.
  • Spirit generated increased from 12 to 13.

Claw

  • Base damage increased from 20% to 22%.
  • Spirit generated increased from 10 to 11.
  • Wild Claw Double Attack Chance increased from 10% to 15%.
  • Fierce Claw base damage increased from 10% to 15%.

Maul

  • Base damage increased from 20% to 22%.
  • Spirit generated increased from 14 to 15.
  • Enhanced Maul Fortify increased from 2% to 3%.

Lightning Storm

  • Enhanced Lightning Storm duration increased from 4 to 6 seconds.
  • Primal Lightning Storm’s chance to Immobilize increased from 8% to 12%.

Shred

  • Third Attack base damage increased from 60% to 70%.
  • Enhanced Shred Healing increased from 1% to 2% of Maximum Life.
  • Raging Shred’s base damage increased from 51% to 70%.
  • Primal Shred’s Bonus Critical Strike Damage increased from 20% to 30%.

Wolves

  • Cooldown reduced from 14 to 11 seconds.
  • Ferocious Wolfpack Lucky Hit chance increased from 10% to 40%.

Hurricane

  • Base damage increased from 97.5% to 134%.

Rabies

  • Base Poisoning damage increased from 53% to 76%.

Cataclysm

  • Base damage increased from 52% to 64%.

Lacerate

  • Base damage increased from 400% to 460%.

Petrify

  • Critical Strike Damage Bonus increased from 25% to 30%.

Pummel

  • Base damage increased from 140% to 180%.

Passives

Bestial Rampage

  • Attack Speed Bonus increased from 20% to 25%.
  • Damage Bonus increased from 20% to 30%.

Nature’s Fury

  • Chance to cast a free spell increased from 20% to 30%.

Lupine Ferocity

  • Damage Bonus increased from 60% to 70%.

Legendary Aspects

Runeworker’s Conduit

  • Flat damage increased from 1 to 1.4.

Mangled

  • Chance increased from 20-30% to 30-40%.

Seismic-Shift

  • Cooldown decreased from 2.5-1.5 to 2-1 seconds.

Blurred Beast

  • Damage increased from 60-90% to 70-100%.

Necromancer

Skills

Reap

  • Base damage increased from 12% to 13%.
  • Acolyte Reap’s Cooldown between Corpses reduced from 5 to 4 seconds.

Decompose

  • Base damage increased from 30% to 33%.
  • Base Essence generated per second increased from 7 to 8.
  • Corpses formed frequency increased from 2.5 to 2 seconds.

Hemorrhage

  • Base damage increased from 25% to 27%.
  • Essence generated increased from 8 to 9.

Bone Splinters

  • Base damage increased from 8% to 9%.
  • Essence generated increased from 6 to 7.

Sever

  • Initial base damage increased from 63% to 66%.
  • Enhanced Sever’s return base damage increased from 25% to 40%.

Blood Lance

  • Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts.

Bone Prison

  • Cooldown reduced from 20 to 18 seconds.
  • Dreadful Bone Prison’s Fortify increased from 5% to 8%.

Iron Maiden

  • Base damage increased from 10% to 20%.
  • Horrid Iron Maiden damage bonus increased from 15% to 20%.

Corpse Tendrils

  • Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30% to 35%.

Bone Spikes

  • Base damage increased from 80% to 120%.

Raise Skeleton and Golem

  • Minions will now always engage targets with a cast Curse.

Passives

Kalan’s Edict

  • Damage taken duration requirement reduced from 3 to 2 seconds.

Rathma’s Vigor

  • Healthy duration requirement reduced from 15 to 12 seconds.

Spiked Armor

  • Thorns increased from .08/.16/.24 to .1/.2/.3.

Legendary Aspects

Bursting Bone

  • Flat damage increased from .022-.03 to .045-.06.

Flesh-Rending

  • Essence gained increased from 10-20 to 20-40.

Fastblood

  • Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.

Rogue

Skills

Invigorating Strike

  • Base damage increased from 23% to 25%.

Blade Shift

  • Base damage increased from 15% to 16%.

Heartseeker

  • Base damage increased from 22% to 24%.
  • Primary Heartseeker damage increased from 30% to 75%.

Forceful Arrow

  • Base damage increased from 20% to 22%.

Barrage

  • Base damage increased from 20% to 22%.

Caltrops

  • Methodical Caltrop’s Chill increased from 20% to 25%.

Smoke Grenade

  • Cooldown reduced from 15 to 13 seconds.

Rain of Arrows

  • Cooldown reduced from 60 to 55 seconds.
  • Prime Rain of Arrows imbuement potency increased from 20% to 30%.

Volley

  • Base damage increased from 70% to 105%.

Passives

Close Quarters Combat

  • Damage bonus increased from 20% to 30%.

Legendary Aspects

Escape Artist

  • Cooldown decreased from 100 to 45 seconds.

Umbrous

  • Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.

Items

Eyes in the Dark

  • Increased Death Trap Cooldown reduced from 30-15% to 20-15%.

Sorcerer

Skills

Spark

  • Base damage increased from 8% to 10%.
  • Enhanced Spark damage increased from 5.6% to 7%.
  • Flickering Spark chance increased from 3% to 4%.

Frostbolt

  • Base damage increased from 35% to 38%.

Firebolt

  • Burning damage increased from 40% to 44%.

Charged Bolt

  • Base damage increased from 28% to 30%.

Incinerate

  • Base damage increased from 49% to 54%.
  • Enhanced Incinerate damage increased from 15% to 25%.
  • Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.

Fireball

  • Mana cost decreased from 40 to 35.

Frozen Orb

  • Initial base damage increased from 32% to 36%.
  • Explosion base damage increased from 29% to 34%.
  • Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.

Blizzard

  • Base damage increased from 120% to 130%.

Ice Blades

  • Chance to apply Vulnerable increased from 30% to 40%.

Lightning Spear

  • Summoned Lightning Spear’s maximum Damage Bonus increased from 100% to 160%.

Crackling Energy

  • Base damage increased from 15% to 20%.

Freezing Wake

  • Base damage increased from 60% to 110%.

Legendary Aspects

Abundant Energy

  • Chance to chain to an additional enemy increased from 20-30% to 30-40%.

Singed Extremities

  • Slow amount increased from 25-35% to 40-60%.

Incendiary

  • Chance to restore Mana increased from 5-10% to 12-17%.

Snowguard’s

  • Damage Reduction increased from 10-15% to 20-25%.

Concentration

  • Mana Regeneration increased from 10-20% to 20-30%.

Items

Flamescar

  • Flat damage increased from .1-.2 to .2-.3.

Staff of Lam Esen

  • Damage Reduction reduced from 40-30% to 35-25%.

Diablo 4 is out now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

MORE: Diablo 4 Has One Final Frontier Left to Chart

Source: Blizzard

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