Star Wars Jedi: Survivor – Shattered Moon
Star Wars Jedi: Survivor is packed with collectibles that provide players with various cosmetic objects, stim chests to increase the maximum number of stim uses between rests, and other fun collectibles. Some of these items are easy to find, while others require players to traverse tricky terrain and take down legendary enemies. In the Koboh area alone, there are a staggering 15 collectibles to uncover.
To help players locate these items, we’ve provided a guide to the first 13 collectibles in the Koboh area:
Collectible 1 – First Force Echo
Begin your search at the very start of the Automated Forge in the Abandoned Foundry section of the Shattered Moon. Head down the stairs and turn right to find the Force Echo sitting in the corner.
Collectible 2 – Second Force Echo
Turn around and head straight to the zip line on the other side. Ride the zip line to the other side and go through the large open door straight ahead. Follow the left wall with the large pipes until you come to the first left turn. Take this turn and head to the end of the hallway to find the second Force Echo in the right corner of the room.
Collectible 3 – Lightsaber Grip, Harmony
Go back to the corridor you came from and turn left. Run straight until you come to an open door that leads outside. You will see platforms that double as hazards. Time your jumps between these platforms when they are not spraying hot steam. Jump to the first one, turn right, and jump to the second one. From the second platform, look right to see a chest on a platform below. Wall run and jump back onto the pipe you just came from. Follow this pipe to the second pipe below it. Make your way to the end of this pipe, and you will see a climb point. Climb to the top, and you will see a large yellow door. Run past this door to the hallway on the other side of where you came from. Make a left turn and head up the stairs. You will see a hallway with lots of glowing hot rods on both sides; go through this hallway. Once you are out of this hallway, take the left path forward and run to the end of the room. In the room’s left corner will be a databank you can scan.
Collectible 4 – Health Essence
Jump back on the platforms to get back to the room you just came from. Take the first right turn. You will come to a forked path. Do not go down the right path that is well-lit. Instead, look to the left of it for a narrow entrance. This will lead you outside and onto a yellow pipe. Walk to the end of the pipe and turn around, and you will see an Essence on the other side. This is too far to jump and dash to, so you will need to jump and dash to the wall leading to the Essence. This wall will allow you to wall run toward it. After running on the wall, pick up the Essence to increase your Health.
Collectible 5 – First Databank
Follow the same path back to the room with the hot rods. Pass through the large yellow doors and take the right path this time. Head straight until you get to the next room. Turn left, and you’ll find a chest in the corner with a new Lightsaber emitter.
Collectible 6 – First Datadisc
Head through the door opposite the one you came through. Run to the left side and follow along the wall until you reach a significant gap in the floor. Wall run on the wall to your left and jump to the climb point on the other side. Climb up and look to your right. There will be a lot of electric hazards ahead of you. Get a little closer, and then the moment the electricity turns off, climb through, and you will make it to the other side before the next hazard occurs. When you come to the end, you will see an obstruction that stops you from reaching the next climb point. You will need to jump around this obstruction and then dash to the climb point on the other side. Climb to the top and turn right. There will be a wall run on your right side that you can run across. Run past the zip line to the wall at the other end of where you came and turn right. Run straight until you reach a ledge. Jump forward from this ledge and swing on the bar to the platform on the other end. There is a fire hazard directly after this platform, so be careful. Straight ahead of this fire hazard will be a databank you can scan.
Collectible 7 – Second Datadisc
Opposite the Essence will be a wall you can climb up; climb up and then hang from the roof. Follow the roof climb to the end, when you’ll reach a platform you can safely drop onto. Follow the right wall, and you will come to a climb point you can go up. When you reach the top, there will be a…
Collectible 8 – Lightsaber Emitter, Harmony
Follow along the wall on your right and you will come to a yellow door. Head through it and follow the wall on your left side to come back to a corridor from earlier. Head up the stairs and pass through the hallway with the glowing rods a second time. Run to the end of the room and again, and go through the large yellow doors. This time, take the right path. Head straight until you get to the next room. Turn left, and you’ll find a chest in the corner with a new Lightsaber emitter.
Collectible 9 – Third Datadisc
Make your way back to the yellow door and head through it. Turn left and run along the wall to reach a significant gap in the floor. Wall run on the wall to your left and jump to the climb point on the other side. Climb up and look to your right. There will be a lot of electric hazards ahead of you. Get a little closer, and then the moment the electricity turns off, climb through, and you will make it to the other side before the next hazard occurs. When you come to the end, you will see an obstruction that stops you from reaching the next climb point. You will need to jump around this obstruction and then dash to the climb point on the other side. Climb to the top and turn right. There will be a wall run on your right side that you can run across. Run past the zip line to the wall at the other end of where you came and turn right. Run straight until you reach a ledge. Jump forward from this ledge and swing on the bar to the platform on the other end. There is a fire hazard directly after this platform, so be careful. Straight ahead of this fire hazard will be a databank you can scan.
Collectible 10 – Second Datadisc
Turn to your left and walk into the groove to pick up a collectible in the corner.
Collectible 11 – Force Tear
On the opposite end of the room where you picked up collectible 10 will be a Force Tear to complete, which will award a Skill Point for completion.
Collectible 12 – Another Essence
Backtrack through the hallway with the fire hazard, swing back over the bar, and make your way to the zip line you passed earlier. Look at the end where the zip line will take you, and then look down. You will see Essence beneath the platform at the end of the zip line, as well as a climb point. Take the zip line and drop just before the point you would land on the platform. As you pass under the platform, dash forward. If you let go too soon, you might still reach the climb point to climb up. Collect the Essence.
Collectible 13 – Third Datadisc
Opposite the Essence will be a wall you can climb up; climb up and then hang from the roof. Follow the roof climb to the end, when you’ll reach a platform you can safely drop onto. Follow the right wall, and you will come to a climb point you can go up. When you reach the top, there will be a…
Star Wars Jedi: Survivor has plenty of collectibles featured in the game. This includes a vast number of cosmetic objects, stim chests to increase your maximum number of stim uses between rests, and even some collectibles which are just there to be collected for the fun of things. Some will be in plain sight, while others will send you on a winding and curving trail of tricky traversal.
Others may require you to take out a legendary enemy before you can pick them up, making them even more rewarding. There are a whopping 15 collectibles in this area, so get ready to go on quite a lengthy little journey.
Collectible 1 – First Force Echo
Make your way to the very start of the Automated Forge located in the Abandoned Foundry section of the Shattered Moon. Head on down the stairs and turn to the right. You will be able to see the first collectible in the form of a Force Echo, sitting in the corner.
Collectible 2 – Second Force Echo
Turn around and head straight to the zip line on the other side. Ride this zip line all the way to the other side. Go through the large open door straight ahead. Follow the left wall with the large pipes until you come to the first left turn; take this turn. Head to the end of this hallway where you can then make a right turn. In the right corner of this room will be your second collectible, another Force Echo.
Collectible 3 – Lightsaber Grip, Harmony
Turn around and run back to the corridor you came from, and then turn left. Run straight down the way you came until you come to an open door that leads outside. You will see platforms that double as hazards. You will need to time your jumps between these platforms when they are not spraying hot steam. Jump to the first one, turn right, and jump to the second one. From the second one, look right, and you will see a platform below with a chest.
Collectible 4 – Health Essence
Jump back on the platforms to get back to the room you just came from. Take the first right turn. You will come to a forked path. Do not go down the right path that is well-lit. Instead, look to the left of it for a narrow entrance. This will lead you outside and onto a yellow pipe. Walk to the end of the pipe and turn around, and you will see some an Essence on the other side. This is too far to jump and dash to, so you will need to jump and dash to the wall leading to the Essence. This wall will allow you to wall run toward it. After running on the wall, pick up the Essence to increase your Health.
Collectible 5 – First Databank
Wall run and jump back onto the pipe you just came from. Follow this pipe to the second pipe below it. Make your way to the end of this pipe, and you will see a climb point. A Hazard will turn on and off between you and the climb point, so time your jump accordingly. Climb to the top, and you will see a large yellow door. Run past this door to the hallway on the other side of where you came from.
Make a left turn and head up the stairs. You will see a hallway with lots of glowing hot rods on both sides; go through this hallway. Once you are out of this hallway, take the left path forward and run to the end of the room. In the room’s left corner will be a databank you can scan.
Collectible 6 – First Datadisc
Turn right, and you will see a large yellow door. Go through this door. Head outside and turn right. Run up to the railing and turn right again to see an object on the ground. Go pick up your shiny new datadisc.
Head on over to the ledge opposite where you picked up the last collectible. On the left side will be a wall run you can use. Use it, and at the end of the wall run, jump to the wall on the right to make it to the other side. Go forward, and you will see a railing. On the left side of this railing will be a chest containing a new weapon material.
Collectible 8 – Lightsaber Emitter, Harmony
Follow along the wall on your right and you will come to a yellow door. Head through it and follow the wall on your left side to come back to a corridor from earlier. Head up the stairs and pass through the hallway with the glowing rods a second time. Run to the end of the room and again, and go through the large yellow doors. This time, take the right path. Head straight until you get to the next room. Turn left, and you’ll find a chest in the corner with a new Lightsaber emitter.
Collectible 9 – Second Databank
Pass through the door opposite the door you came through. Run to the left side and follow along the wall until you reach a significant gap in the floor. Wall run on the wall to your left and jump to the climb point on the other side. Climb up and look to your right. There will be a lot of electric hazards ahead of you. Get a little closer, and then the moment the electricity turns off, climb through, and you will make it to the other side before the next hazard occurs.
When you come to the end, you will see an obstruction that stops you from reaching the next climb point. You will need to jump around this obstruction and then dash to the climb point on the other side. Climb to the top and turn right. There will be a wall run on your right side that you can run across. Run past the zip line to the wall at the other end of where you came and turn right. Run straight until you reach a ledge. Jump forward from this ledge and swing on the bar to the platform on the other end. There is a fire hazard directly after this platform, so be careful. Straight ahead of this fire hazard will be a databank you can scan.
Collectible 10 – Second Datadisc
Turn to your left and walk into the groove to pick up a collectible in the corner.
Collectible 11 – Force Tear
On the opposite end of the room where you picked up collectible 10 will be a Force Tear to complete, which will award a Skill Point for completion.
Collectible 12 – Another Essence
Backtrack through the hallway with the fire hazard, swing back over the bar, and make your way to the zip line you passed earlier. Look at the end where the zip line will take you, and then look down. You will see some Essence beneath the platform at the end of the zip lineas well as a climb point. Take the zip line and drop just before the point you would land on the platform. As you pass under the platform, dash forward. If you let go too soon, you might still reach the climb point to climb up. Collect the Essence.
Collectible 13 – Third Datadisc
Opposite the Essence will be a wall you can climb up; climb up and then hang from the roof. Follow the roof climb to the end, when you’ll reach a platform you can safely drop onto. Follow the right wall, and you will come to a climb point you can go up. When you reach the top, there will be a zip line directly above you. There are electric hazards along this zip line and the one next to it. Use this zip line and jump between the two to avoid damage from the electric hazards.
When you land on the platform below, turn left. Go straight, but stay to the leftmost side of the path along the ledge. This will lead you to a zip line in the leftmost corner. Ride this zip line and jump off when you get to the first circular platform. Look to your right, and near the railing of this platform, you will be able to pick up a Datadisc.
Collectible 14 – Fourth Datadisc
Follow the edge of the platform going clockwise. You will come to a point where you will be able to pick up another Datadisc.
Collectible 15 – Fifth Datadisc
Keep following along this platform, going in a clockwise direction. You will pass by a lot of black growths as you make your way around a wall. Keep going along the ledge, and you will eventually reach a ledge with more black growths on the right side. At this ledge will be the last Datadisc.