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Tears of the Kingdom Has the Perfect Premise for a Princess Zelda DLC – TheFantasyTimes

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By Nikita Gambhir

Tears of the Kingdom Has the Perfect Premise for a Princess Zelda DLC


While The Legend of Zelda: Tears of the Kingdom brings about significant changes to various aspects of the series and expands on the foundation set by Breath of the Wild, there is still much unexplored territory that could make for exciting DLC. One area that could benefit from further exploration is the story of the Imprisoning War, which Link glimpses during the Dragon’s Tears quest in The Legend of Zelda: Tears of the Kingdom. Given Zelda’s importance in this part of the narrative, a DLC centered around this event would present the perfect opportunity to feature Zelda as a playable character.




Although there have been no official DLC plans announced yet, the predecessor to Tears of the Kingdom, Breath of the Wild, received an expansion pass with two waves of DLC. This suggests that the latest entry in the series is likely to follow a similar route. The first wave of Breath of the Wild‘s DLC mainly introduced new modes such as Master Mode, Hero’s Path Mode, and the Trial of the Sword. The second wave included more story-focused content with the Champions’ Ballad quest. However, DLC for Tears of the Kingdom could take this concept to the next level.

RELATED: Zelda: Tears of the Kingdom Enhances Key Elements From Skyward Sword



Tears of the Kingdom’s DLC Should Prioritize Zelda and the Imprisoning War

tears of the kingdom horizon zelda burning shores release timing ironic

The majority of Zelda’s past in Hyrule’s distant history is conveyed through brief glimpses when Link discovers a Dragon Tear at one of Hyrule’s Geoglyphs. While players can piece together a decent understanding of what transpired during that time through these visions and conversations with the Sages in each temple, the logical next step for DLC in the game is to present the story from Zelda’s perspective. This expansion would not only further explore the game’s lore but also provide an opportunity to reimagine some of its core mechanics.

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An ideal DLC would primarily revolve around Zelda’s journey to embrace her powers as the Sage of Time, introducing new gameplay mechanics while building upon those already present in the base game. Instead of focusing on Tears of the Kingdom‘s Ultrahand or Fuse abilities, Zelda could utilize only the Rewind ability from the base game, along with potential new time-based abilities. Puzzles could be designed to challenge players in navigating shrines or dungeons with Zelda’s limited abilities, forcing them to think differently from their approach in the base game.

From a storytelling standpoint, players could experience a reimagined version of the base game where Zelda must gather the original Sages from the Rito, Zora, Goron, and Gerudo tribes. This narrative would provide an excellent opportunity to develop these unnamed Sages further, similar to how the Champions were portrayed in Breath of the Wild. It would also allow beloved characters like Mineru, the Sage of Spirit, as well as King Rauru and Queen Sonia, to have more prominent roles.

Even if such a story

While The Legend of Zelda: Tears of the Kingdom revolutionizes a lot of elements of the series and builds upon the foundation laid by Breath of the Wildthere is still a lot of territory left to be explored that could make for some great DLC. One area in particular that could use some fleshing out is the story of the Imprisoning War that Link sees glimpses of during the Dragon’s Tears quest in The Legend of Zelda: Tears of the Kingdom. Given her prominence in this part of the story, a DLC that focuses on this event would be the perfect opportunity to include Zelda herself as a playable character.




Although no DLC plans have been confirmed yet, the predecessor to Tears of the Kingdom, Breath of the Wilddid receive an expansion pass with two waves of DLC which make it likely that this most recent entry will follow a similar route. The first wave of Breath of the Wild‘s DLC mostly consisted of new modes that players could experience like Master Mode, Hero’s Path Mode, and the Trial of the Sword. The second wave contained some more story-focused content with the Champions’ Ballad quest, but DLC for Tears of the Kingdom could take this concept to the next level.

RELATED: Zelda: Tears of the Kingdom Massively Improves on a Core Idea From Skyward Sword



Tears of the Kingdom’s DLC Should Focus on Zelda and the Imprisoning War

tears of the kingdom horizon zelda burning shores release timing ironic

Most of the story of Zelda’s time in Hyrule’s distant past is told through vignettes that play each time Link discovers a Dragon Tear at one of Hyrule’s Geoglyphs. While the player is able to piece together a decent picture of what happened during this time through these visions and from speaking with the Sages in each temple, the next logical step for the game’s DLC is to re-tell the story from Zelda’s perspective. Not only would an expansion like this be a great way to further delve into the game’s lore, but would provide the perfect opportunity to remix some of the game’s core mechanics.

A DLC like this should primarily focus on Zelda coming to terms with her powers as the Sage of Time, which could introduce new gameplay mechanics as well as build upon those present in the base game. Rather than putting an emphasis on Tears of the Kingdom‘s Ultrahand or Fuse abilities, Zelda could utilize only the Rewind ability of the base game along with some other new potential time-based abilities. Puzzles could then be designed around navigating shrines or dungeons with the limited abilities of Zelda, forcing players to think differently from how they did in the base game.

From a story perspective, players could get to see a remixed version of the base game wherein Zelda must gather the original Sages from the Rito, Zora, Goron, and Gerudo tribes. This type of story would be a great chance to better establish these unnamed Sages as more developed characters similar to the Champions in Breath of the Wild. It would also allow fan favorite characters like Mineru, the Sage of Spirit as well as King Rauru and Queen Sonia to have more time in the spotlight.

Even if this type of story is not present in a DLC expansion for Tears of the Kingdomit could come in the form of a Hyrule Warriors prequel game similar to what Hyrule Warriors: Age of Calamity was to Breath of the Wild. With so much more story left to tell in many of these characters from Hyrule’s past, it would be a shame if The Legend of Zelda series did not expand upon them. Given Tears of the Kingdom‘s story structure, the perfect foundation is already in place for DLC that features Zelda exploring these characters’ stories in the lead-up to the Imprisoning War.

The Legend of Zelda: Tears of the Kingdom is available for Nintendo Switch.

MORE: How the Zelda Franchise Could Benefit from Resident Evil’s Model

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