It’s possible that more Zelda content may be on the horizon in the form of a Zelda: Tears of the Kingdom DLC, and it would be the perfect opportunity for Nintendo to spice things up with a nontraditional expansion that doesn’t focus on story. Indeed, it would be fulfilling to see the continuation of Link and Zelda’s narrative, especially since the game’s events prevent them from sharing as many interactions as some players may have liked. That being said, one of Link’s new abilities in TOTK could be the means for a truly unique, one-of-a-kind DLC, which would prove to be a much more unique and exciting venture.
It’s important to keep in mind, of course, an expansion hasn’t yet been confirmed. Whereas OTW‘s DLC, the Expansion Pass, was announced before the base game was even released, players have had no such luck with TOTKand its absence from the most recent Nintendo Direct is unfortunately yet another bad sign for Tears of the Kingdom DLC. However, there’s still some hope that Nintendo may drop an expansion unexpectedly, which would make it an even more fitting time to surprise players with a special experience.
Tears Of The Kingdom DLC Should Add A Creative Mode
A prospective TOTK DLC could shake things up by incorporating an open-ended “creative” mode into the game, via the Ultrahand ability. The powerful skill may give off the illusion of complete freedom, as players have the creative liberty to make anything from simple vehicles to truly deadly Ultrahand creations in Tears of the Kingdom. In reality, though, they are actually restricted in a number of ways; Zonai battery power prevents players from taking full advantage of their creations, it can be difficult to obtain all the necessary materials for a dream build, and the fact that it’s simply impossible to attach more than 21 objects together with Ultrahand.
A Creative Mode TOTK DLC Could Bypass Base Game Limitations
For gameplay and story purposes, it’s understandable that Nintendo would want to prevent players from breezing through Tears of the Kingdom with an overpowered Ultrahand build. A TOTK DLC could provide a simple solution to the problem, though, by adding a creative mode with a sandbox-type environment, curated solely for the purpose of scratching that building or engineering itch. Free access to Zonai devices, infinite battery power, and a less restrictive version of Ultrahand would make for an ideal place to truly test the limits, without worrying about resource management (or rescuing Princess Zelda).
Naturally, some type of ceiling would still need to exist, given the Nintendo Switch’s own technical capabilities – but even if not entirely unlimited, a creative mode Tears of the Kingdom DLC would unlock the true potential of the game, giving players more thorough access to the inventive tools that they’ve come to know and love. It wouldn’t be terribly difficult to implement either, since the physics engine and all the assets already exist. A potential next Zelda game can further explore Link and Zelda’s story, but it would be a mistake for a Zelda: Tears of the Kingdom DLC to not make the most of its fantastic building mechanics.