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Todd Howard Gives Starfield Fans A Glimmer Of Hope For Steam Deck Support – TheFantasyTimes

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By Nikita Gambhir

Todd Howard Gives Starfield Fans A Glimmer Of Hope For Steam Deck Support


Todd Howard Gives Starfield Fans A Glimmer Of Hope For

The game director of Starfield, Todd Howard, has mentioned that details regarding Steam Deck support for Bethesda’s upcoming RPG will be revealed at a later time, giving fans hope that support for the platform is not completely out of the question.

In a recent episode of the Xcast podcast, Todd Howard discussed a variety of topics related to Starfield with hosts Mike Howard and Gary Whitta. When discussing the accessibility settings for Starfield, Todd Howard briefly mentioned the growing ability to play and stream games on handheld devices. This led Mike Howard to ask Todd whether Starfield will be compatible with the Steam Deck.

Todd’s response was that the details regarding Steam Deck compatibility will be revealed later down the road. Although Todd’s response doesn’t provide a definite answer regarding Steam Deck support, it also doesn’t completely rule out the possibility.

According to the Steam store page, the minimum system requirements for Starfield are as follows:

  • Processor: AMD Ryzen 5 2600X or Intel Core i7-6800K
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 5700 or NVIDIA GeForce 1070Ti
  • Storage: 125 GB available space
  • Additional: SSD required

However, as pointed out by PCGamer, the specs of the Steam Deck don’t quite meet the minimum system requirements for Starfield. The Steam Deck will target a resolution of 800p, which is lower than the common monitor resolution of 1080p. If Starfield is compatible with the Steam Deck, it will likely run at 30 FPS, which is also the FPS cap on Xbox Series X|S.

Starfield’s 30 FPS cap on Xbox consoles was met with negative responses from fans online. However, both Phil Spencer and Todd Howard defended the decision, with Spencer calling it a “creative decision” and Howard stating that Bethesda wanted “consistency” and didn’t want players to ever think about it.

Overall, it remains to be seen whether Starfield will be compatible with the Steam Deck. Fans will have to wait for further updates from Todd Howard and Bethesda to find out.


Todd Howard Gives Starfield Fans A Glimmer Of Hope For

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Starfield’s game director Todd Howard has said that details on Steam Deck support for Bethesda’s upcoming RPG will be revealed later down the line, giving fans a glimmer of hope that support isn’t completely off the table.



Todd Howard joined hosts Mike Howard and Gary Whitta for a new installment of the Xcast podcast, where they discussed all things Starfield. When discussing the accessibility settings for Starfield, Todd Howard briefly mentioned the growing ability to play and stream games to handheld devices, which lead host Mike Howard to question whether or not we could see Starfield on the Steam Deck.


READ MORE: There’s A Hail Mary Petition To Get Starfield On PS5 … Exclusively

“You talked about handheld, can you share with us, is [Starfield] Steam Deck compatible? Is that something you focused on? Or is that something you’ll share later on down the road?” Mike Howard asked. But, sadly, the response was the latter option. In response, Todd Howard said, “We’ll talk about that later down the road. Yeah.”

Todd Howard’s response doesn’t exactly scream a positive outlook for potential Steam Deck support, but it also doesn’t completely rule out the possibility. The Steam store page for Starfield does list the following system requirements for minimum settings:

  • Processor: AMD Ryzen 5 2600X or Intel Core i7-6800K
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 5700 or NVIDIA GeForce 1070Ti
  • Storage: 125 GB available space
  • Additional: SSD required

As pointed out by PCGamerthe specs of the Steam Deck don’t quite meet the minimum system requirements for Starfield, but it will be targeting a resolution of 800p, as opposed to the more common monitor resolution of 1080p. But if Starfield is Steam Deck compatible, it will likely run at 30 FPS, which is actually the FPS cap on Xbox Series X|S too.

Starfield’s 30 FPS cap on Xbox consoles was, of course, something that took the internet by storm. Many responded to the news negatively, which led both Phil Spencer and Todd Howard to defend the choice to keep one of the most anticipated titles of the year capped at 30 FPS. Spencer said that the FPS lock was a “creative decision”, whilst Howard said that Bethesda wanted “consistency” and that despite the game running great, the studio didn’t want players to ever think about it.

NEXT: Most Of Starfield’s Planets Will Be Devoid Of Life

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