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Why Diablo 4’s Season 1 Theme is a Big Deal – TheFantasyTimes

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By Nikita Gambhir

Why Diablo 4’s Season 1 Theme is a Big Deal



Blizzard has been secretive about the upcoming first season of Diablo 4, which will mark the beginning of the game’s live-service journey. This season is crucial for the franchise, as it is the first mainline entry to adopt this gameplay model. Blizzard aims to debut its initial additions in a way that instills optimism in players about the future of the game. The first season, set to launch in mid-July, will be unveiled during a developer livestream on July 6.

There has been speculation about what the season will bring, as very little information has been leaked. Fans have only managed to discover a new world tier and quality of gems through data mining. Additionally, the first season will introduce the game’s first battle pass, which many players have already purchased. They are eager to know its value.

Although Diablo 4 launched with a solid core gameplay loop and a decent endgame experience, players have already explored most of its content and have created a wishlist of improvements they would like to see from Blizzard.

The success of Diablo 4’s first season is crucial, considering the game’s plan for three-month seasons. Blizzard needs to offer enough new content to keep players engaged and prevent the game from becoming monotonous. Simply adding a battle pass and resetting seasonal progress will not meet players’ expectations for today’s live-service games. Blizzard has likely studied successful studios like Destiny 2, Fortnite, and Sea of Thieves to understand how to maintain player interest. They have also considered the strengths and weaknesses of their own live-service games.

Luckily, Diablo 4 has many possibilities for expansion and the addition of new core features. Players are looking forward to new world tiers, items with unique perks, new dungeons, events, bosses, class skills, and more story chapters. It remains uncertain how much Blizzard can realistically produce for the first season, but the studio must take bold steps at this critical juncture to convince players that Diablo 4 is a game they want to stick with for the long term.

Blizzard understands that maintaining momentum is easier than trying to regain it later. They have acknowledged that leaderboards will not be implemented in time for the first season. Therefore, they must focus on other aspects of the game that make it rewarding and enjoyable. The seasonal theme could be a game-changer, featuring a visually stunning style and a core feature that was held back for season one. For example, introducing Uber Bosses with a nod to Diablo 2 or adding an item like the Horadric Cube would greatly satisfy fans until the introduction of seasonal ladders with leaderboards.

Blizzard cannot afford to provide the bare minimum when it comes to solidifying its player base. The less effort they put into retaining players now, the more they will have to do with a larger-scale expansion in the future to win them back. In terms of player retention, Blizzard understands that investing now will save them more in the long run.

Regardless of what the first season holds, Diablo 4’s initial launch has been impressive and indicates a promising future for the game. Diablo 4 is currently available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

Blizzard has kept a pretty tight light on the impending first season that will kick off Diablo 4‘s live-service journey. Whatever breadth of content, thematic cosmetics, and balance changes set to arrive are coming at a crucial juncture for the franchise, with Diablo 4 being the first mainline entry in the series to go with this gameplay model and Blizzard surely looking to debut its initial additions in a way that keeps players optimistic about the future.



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Set to arrive in mid-July, Diablo 4 season one will have the curtain pulled back on what it entails during a developer livestream on July 6. Speculation is rampant with how little has leaked to the public so far, with the only tidbits fans have managed to data mine being a new world tier and quality of gems.The first season will also come with the game’s first battle pass, something many have already purchased, and fans are anxious to know what the value of that will end up being. Diablo 4 launched with a great core gameplay loop and a moderately healthy endgame, but players now having combed through most of what it has to offer and have already composed their wishlist for how Blizzard can iterate upon its foundation.

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Diablo 4’s First Season May be its Most Important

lilith closeup Diablo4

With the current plan for three-month seasons in Diablo 4, Blizzard’s offerings for each will need to be enough to keep players coming back and engaging in the grind without it devolving to monotony. Merely slapping on a battle pass and resetting seasonal progress will fall short of the expectations for today’s live-service games. Presumably, Blizzard has kept a keen eye on what the most successful studios have done to keep games like Destiny 2, Fortniteand Sea of Thieves from withering on the vine, as well as the strengths and weaknesses of the live-service games the publisher’s own development teams have maintained.

Fortunately, Diablo 4 has a wealth of avenues it can look to build out, as well as plenty of space for new core features to be tacked on. Besides adding new world tiers with higher-scaling stats, players will be looking for new items with creative perks that they can craft builds around, as well as new dungeons, events, bosses, class skills, and eventually additional chapters for Diablo 4‘s story. It is hard to say how much of that Blizzard can reasonably produce for the first season, but the studio has to take big swings at this critical point in a live-service game’s journey, where players decide if it is an ecosystem they want to be with for the long haul.

For Blizzard, Maintaining Momentum is Easier Than Getting it Back Later

Inarius and Opposers Diablo4

Blizzard has already come out to clarify that leaderboards will not be implemented in time for Diablo 4‘s first season. Without the competitive motivator, it will have to dial in the other aspects of the game that make it so rewarding, and most of all, fun. The seasonal theme could be an ace up the studio’s sleeve, with an eye-popping aesthetic style, maybe wrapped around a core feature it kept out of release to polish for season one. Something like the Uber Bosses in previous titles paired with a visual nod to Diablo 2or introducing an item like the Horadric Cube would go a long way to satiating the fan base until the loop of seasonal ladders with leaderboads is up and functional.

Whether it is something entirely new for Diablo 4or just expanding on the least fleshed-out features, Blizzard can not afford to get by on the bare minimum. The less it does to solidify its long-term players now, the more it will have to do with a larger-scale expansion down the line to claw them back. In terms of player retention, Blizzard will want to spend a penny now to save a pound later. Regardless of what season one entails though, Diablo 4‘s initial offering at launch is an impressive one, and bodes well for what is to come.

Diablo 4 is available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

MORE: Does Diablo 4 Need a Healer Character Class

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