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If Any of Borderlands’ Old Vault Hunters Becomes Playable Again, It Should Be Krieg – TheFantasyTimes

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By Nikita Gambhir

If Any of Borderlands’ Old Vault Hunters Becomes Playable Again, It Should Be Krieg



The Borderlands series is renowned for its vulgar humor, extensive arsenal of guns, and unforgettable playable characters. These characters, known as Vault Hunters, are at the heart of each game in the franchise and offer unique gameplay experiences. From the iconic Siren class to the beloved Gunzerker, Borderlands owes much of its creativity and charm to its diverse roster of Vault Hunters. As the franchise progresses, fans are curious about how developer Gearbox will continue to innovate with its playable characters.

With each new installment in the Borderlands series, there is a changing of the guard among the Vault Hunters. For instance, in Borderlands 2, none of the Vault Hunters from the first game were available as playable characters. Instead, they appeared as non-playable characters (NPCs), a tradition that carried on in Borderlands: The Pre-Sequel’s DLC and base game, as well as Borderlands 3. While this approach ensures fresh experiences in each game, it does sideline some fan-favorite Vault Hunters.

For Borderlands 4, Gearbox should consider reintroducing at least one previous Vault Hunter as a playable character, and one strong contender is Krieg, the resident psycho from Borderlands 2. Although Krieg wasn’t part of the original four main Vault Hunters in Borderlands 2, he left a lasting impression on the franchise. As a DLC Vault Hunter, Krieg embodies the bloodlust and insanity characteristic of Borderlands’ psychos. However, beneath his psychotic exterior lies a compelling character struggling to regain control over his own mind due to inhumane experimentation.

Krieg remains one of the most exhilarating and distinctive Vault Hunters to this day in terms of gameplay. He specializes in melee combat, utilizing his Buzz Axe Rampage Action Skill to boost his melee damage, movement speed, and healing with each melee kill. Krieg’s skillset deviates from the typical gameplay mechanics of Borderlands, encouraging players to take risks and sustain damage in order to become stronger. This unique playstyle adds a fresh and exciting dimension to the game.

If Gearbox wants to make a splash with Borderlands 4, it should seriously consider making Krieg playable again. Krieg made appearances in Borderlands 3, particularly in the Fantastic Fustercluck DLC, which delved into his psyche and shed light on his sane side. Excluding Krieg as a playable Vault Hunter would be a missed opportunity, especially considering the emotional impact of Maya’s death in Borderlands 3. Gearbox has the opportunity to expand Krieg’s skillset and make it even more captivating than it was in Borderlands 2.

While information about Borderlands 4 is scarce, fans have high hopes for its success, following in the footsteps of Borderlands 3 and Tiny Tina’s Wonderlands. The franchise’s reputation for zany humor and fast-paced gameplay sets the bar high. While the specifics of the next entry’s Vault Hunters remain unknown, Gearbox should strongly consider the narrative and gameplay potential that comes from reintroducing Krieg as a playable character. Borderlands 2 is often regarded as a pinnacle of the franchise, and bringing back one of its most thrilling Vault Hunters could greatly elevate the next mainline installment.

The Borderlands franchise is known for three things: crass humor, an inordinate amount of guns, and memorable playable characters. It’s these characters, Borderlands‘ Vault Hunters, who sit at the core of every franchise entry and provide the unique gameplay opportunities the series is known for. From the iconic Siren class to the fan-favorite Gunzerker, Borderlands wouldn’t be the same without the creativity and charm of its many Vault Hunters. With the franchise moving on to its next entry, many fans are now wondering how developer Gearbox will continue to push the envelope with its playable characters.


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With each new Borderlands entry, there’s a sort of changing of the guard with its Vault Hunters. In Borderlands 2for example, none of the Vault Hunters from the first game were available as playable characters. They instead appeared as NPCs, a tradition that continued in Borderlands: The Pre-Sequel‘s DLC and base game and also Borderlands 3. While this ensures a fresh experience for each new game, it does take the spotlight away from some fan-favorite Vault Hunters. For Borderlands 4Gearbox should consider bringing at least one Vault Hunter back as a playable character, and that is Borderlands 2‘s resident psycho, Krieg.

RELATED: How Borderlands 4 Could Spruce Up Its Soldier Class



Krieg The Psycho In Borderlands 2 Explained

War in Borderlands 2

Krieg may not have been part of the four main Vault Hunters in Borderlands 2but that didn’t stop him from leaving an impression on the franchise. Introduced as a DLC Vault Hunter, Krieg is one of Borderlands‘ many psychos with the bloodlust and insanity to match. Deep down, however, Krieg is one of Borderlands‘ more compelling characters, as underneath his psychotic facade is a sane man desperately fighting for control over his own faculties. Due to the inhumane experimentation Krieg endured, he is forever torn between his violent outward persona and the reasonable voice in his head.

In terms of gameplay, Krieg remains one of the most exciting and unique Vault Hunters to this day. His skillset centers around melee combat, with his Buzz Axe Rampage Action Skill giving him increased melee damage, movement speed, and healing with each melee kill. In true psycho fashion, Krieg’s skillset is also counterintuitive to how most of Borderlands‘ gameplay mechanics work, with much of it encouraging the player to take damage in order to become stronger. This makes Krieg a very high-risk-high-reward Vault Hunter, while also adding an entirely new way of approaching the game.

Why Borderlands 4 Should Reintroduce Krieg As A Playable Vault Hunter

Krieg

News on Borderlands 4 is scarce, but if Gearbox wants to make waves with fans, it should consider making Krieg playable again. The psycho made appearances in Borderlands 3most notably in the Fantastic Fustercluck DLC, where players were able to explore his psyche and understand the sane parts of him. To not have Krieg as a playable Vault Hunter again would be to waste the opportunity of being in his head as he continues to battle with his psycho side – especially after the death of Maya in Borderlands 3. There are also numerous things Gearbox could do to expand his skillset and make it even more compelling than it was in Borderlands 2.

Hopes are high that Borderlands 4 will be an even bigger hit than Borderlands 3 and Tiny Tina‘s Wonderlandscontinuing the franchise’s reputation for off-the-wall humor and fast-paced gameplay. It’s too early to say what the Vault Hunters will be like in the next entry, but Gearbox should strongly consider the storytelling and gameplay opportunities that could come from bringing Krieg back as a playable character. Borderlands 2 is often viewed as a high point for the franchise, and reintroducing one of its most exciting Vault Hunters could give the franchise’s next mainline entry a major boost.

MORE: How Borderlands 4 Could Make Good on a Decade-Old Promise

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